Ever wanted to watch a game environment being created from scratch? Are you an aspiring environment artist working on your portfolio trying to break into the games industry? Or perhaps a seasoned industry veteran looking for ways to speed up your workflow? Or maybe you are just curious about how an environment is made... Then this series is for you!
This is not a tutorial per se. I'm not explaining every single click in minute detail. Rather, this is meant to be a full overview of my process. Every single step was recorded while I made this environment and now you can watch it in its entirety, in real time. Some experience is required to follow this. Basically if you can model simple objects and get them into Unreal 4 you are good to go.
This series contains a little over 27 hours of content. Not all of it is narrated, though audio commentary is offered in key parts. Included is a written manual explaining each chapter in detail.
Some of the topics covered:
* Modular environment design
* Creating simple PBR materials in Photoshop
* Baking simple tiling textures
* Simple prop modeling
* Lighting and Post-Processing
* My thoughts on environment creation
For a full overview please check www.unreal4environments.com. I also offer a free sample with the first few chapters if you want to check it out first.
Software used: Autodesk Maya, Adobe Photoshop, Unreal Engine 4, XNormal
In this package you will get:
* 24 videos (27+ hours of content)
* A comprehensive manual explaining each episode in detail.
* Brushes and scripts used
* My final Unreal 4 map settings
NOTE: The source files are NOT included in this package. They can be purchased separately on my store.
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