Series 3 out of 3 Learn Substance Designer THE EASY WAY - Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!
BLACK FRIDAY 2018 $19.99 ---> $12.99
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Pre buy PLUS Xmas discount ---> $19.99
Final release Price ---> $69.99
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This is the THIRD OUT OF A THREE PART SUBSTANCE SERIES.
EACH PART IS A SEPARATE TUTORIAL A SEPARATE COLLECTION.
PART 1 ---> The basics
PART 2 ---> Advance materials and the philosophy behind them
(It will contain also my personal Substance Designer cheat sheet!!!)
PART 3 ---> Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!
THE BASICS
Series 3 out of 3 Learn Substance Designer THE EASY WAY - THE BASICS
FULL TUTORIAL / MATERIALS BRUSHES / TIPS / TRICKS / WORKFLOWS
FULL SBS SCENES WILL BE DELIVERED
Topics to Cover
Substance Designer Part 2 of 3 (2017 series)
PART 3 ---> Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!
Substance Designer Part 3 of 3 (2017 series)
PART 3 ---> Working with real-life reference and REPLICATING COMPLEX MATERIALS
0 - Intro
1-1 3D Sculpting with ZbrushCore (New Tequnique)
2-1 3D Scultping with 3D Coat (New Tequnique)
3-1 Making different alphas / height maps for Substance Designer with 3D Coat (New Tequnique)
3-2 Export alphas / height maps for Substance Designer with Photoshop (New Tequnique)
4-1 How to use the 3D Alphas in Substance Designer (New Tequnique)
4-2 How to make them look 3D with IRAY in Substance Designer (New Tequnique)
5-1 Importing the reference and making it stable
5-2 Start making the basic brick material (Level 0 in the stuck)
5-3 Making the base ground material
(All chapter 6 contains a mix of NEW and allready seen Tequniques)
6-1 First combine test of ground and brick 1
6-2_Bricks_1_finalize_part_1
6-3 Fixes and adding brick 1-2
6-4 Creating the plates 1 material (Level 1 in the stuck)
6-5 Adding secondary plate normal on the plates 1 layer
6-6 Adding the opacity for the plates 1
6-7 Adding Plates 2
6-8 Refing plates and making and Adding wood planks (Level 2 in the stuck)
6-9 Adding bricks 2 open (Level 3 in the stuck)
6-10 Adding small plates (Level 4 in the stuck)
6-11 Adding small planks and changing bricks size (Level 5 in the stuck)
6-12 Adding more small plates and plus a third 3D Alpha!!!
6-13 External masking for small plates!!!
6-14 Fine tuning and manual masking 1
6-15 Fine tuning , damaging and manual masking 2 (New Tequnique)
6-16 Fine tuning , damaging and manual masking 3 (New Tequnique)
6-17 Adjusting overall height on final Graph (New Tequnique)
(All chapter 7 contains a mix of NEW and allready seen Tequniques)
7-1 Recolouring the ground and adjusting the height
7-2 Coloration Part_1 (New Tequnique)
7-3 Coloration Part_2 (New Tequnique)
7-4 Coloration Part_3 (New Tequnique)
7-5 Coloration Part_4 (New Tequnique)
7-6 Coloration Part_5 (New Tequnique)
7-7 Removing the ground for 3d coat (New Tequnique for 3d coat blending)
7-8 Recoloration based on final positions
EXTRAS PATH TO REALISM
8-1 AO (New Tequnique)
8-2 Rock Weathering (New Tequnique)
8-3 Shadowing effect correction (New Tequnique)
8-4 Mask for weathering (plates only applied)
Exporting to 3D Coat
9-1 Exporting
9-2 3D Coat smart material example
9-3 Instant Light test