Series 3 out of 3 Learn Substance Designer THE EASY WAY - Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!

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This is the THIRD OUT OF A THREE PART SUBSTANCE SERIES.


EACH PART IS A SEPARATE TUTORIAL A SEPARATE COLLECTION.

PART 1 ---> The basics

PART 2 ---> Advance materials and the philosophy behind them

(It will contain also my personal Substance Designer cheat sheet!!!)

PART 3 ---> Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!


THE BASICS

Series 3 out of 3 Learn Substance Designer THE EASY WAY - THE BASICS

FULL TUTORIAL / MATERIALS BRUSHES / TIPS / TRICKS / WORKFLOWS

FULL SBS SCENES WILL BE DELIVERED

Topics to Cover

Substance Designer Part 2 of 3 (2017 series)

PART 3 ---> Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!


Substance Designer Part 3 of 3 (2017 series)

PART 3 ---> Working with real-life reference and REPLICATING COMPLEX MATERIALS


0 - Intro


1-1 3D Sculpting with ZbrushCore (New Tequnique)


2-1 3D Scultping with 3D Coat (New Tequnique)


3-1 Making different alphas / height maps for Substance Designer with 3D Coat (New Tequnique)

3-2 Export alphas / height maps for Substance Designer with Photoshop (New Tequnique)


4-1 How to use the 3D Alphas in Substance Designer (New Tequnique)

4-2 How to make them look 3D with IRAY in Substance Designer (New Tequnique)


5-1 Importing the reference and making it stable

5-2 Start making the basic brick material (Level 0 in the stuck)

5-3 Making the base ground material

(All chapter 6 contains a mix of NEW and allready seen Tequniques)


6-1 First combine test of ground and brick 1

6-2_Bricks_1_finalize_part_1

6-3 Fixes and adding brick 1-2

6-4 Creating the plates 1 material (Level 1 in the stuck)

6-5 Adding secondary plate normal on the plates 1 layer

6-6 Adding the opacity for the plates 1

6-7 Adding Plates 2

6-8 Refing plates and making and Adding wood planks (Level 2 in the stuck)

6-9 Adding bricks 2 open (Level 3 in the stuck)

6-10 Adding small plates (Level 4 in the stuck)

6-11 Adding small planks and changing bricks size (Level 5 in the stuck)

6-12 Adding more small plates and plus a third 3D Alpha!!!

6-13 External masking for small plates!!!

6-14 Fine tuning and manual masking 1

6-15 Fine tuning , damaging and manual masking 2 (New Tequnique)

6-16 Fine tuning , damaging and manual masking 3 (New Tequnique)

6-17 Adjusting overall height on final Graph (New Tequnique)


(All chapter 7 contains a mix of NEW and allready seen Tequniques)


7-1 Recolouring the ground and adjusting the height

7-2 Coloration Part_1 (New Tequnique)

7-3 Coloration Part_2 (New Tequnique)

7-4 Coloration Part_3 (New Tequnique)

7-5 Coloration Part_4 (New Tequnique)

7-6 Coloration Part_5 (New Tequnique)

7-7 Removing the ground for 3d coat (New Tequnique for 3d coat blending)

7-8 Recoloration based on final positions


EXTRAS PATH TO REALISM


8-1 AO (New Tequnique)

8-2 Rock Weathering (New Tequnique)

8-3 Shadowing effect correction (New Tequnique)

8-4 Mask for weathering (plates only applied)


Exporting to 3D Coat


9-1 Exporting

9-2 3D Coat smart material example

9-3 Instant Light test

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$12.99

Series 3 out of 3 Learn Substance Designer THE EASY WAY - Working with real-life reference and REPLICATING COMPLEX MATERIALS!!!!

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