The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works especially well with a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.
Works with VRay, Corona and Standard materials.
Compatible with 3ds max 2016, 2017, 2018, 2019.
- Automatically applies textures to material slots, based on name conventions in the texture filename.
- Automatically sets the right gamma input for the different texture channels.
- Instance Cropping and UVW Coordinates of textures that are created for a particular material.
- Choose between Standard, Vray and Corona, bitmaps and materials.
- Quickly set Mapping channel and Material ID's.
- Drag and Drop your material straight into the scene.
07-04-2019: update v1.01
- Support for 3ds Max 2016 and 2017.
- Add material to your material sample slots.
- Quickly set Blur filtering.
When you load in a set of textures, the script will put textures into a material slot based on certain name conventions that are present in the filename. So textures that have 'color' or 'albedo' in there name will go into the Diffuse slot. Reflection, metallic or specular named textures go into the Reflection slot.
You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, mapping channel, material ID and Blur filtering values.
Once it is created you can drag it into your scene or material editor, or press the 'slot' button, which will place it in any of the 24 available sample slots.
In case of the standard Bitmaptexture, the filtering type is set to none. Gamma for Diffuse and Reflection slots are set to sRGB color space. All other gamma values are set to linear color space.
The material texture loader gives the user the ability to instance Cropping and UVW Coordinates, so when you need to adjust these settings, changes will be applied to all created textures. This is very useful when working with atlas textures, or creating materials for roads or other repeating objects.
If you have any suggestions, feature request, or bug reports, please email me to the address provided. I'll provide some future updates soon.