Workflow of creating concept art based on real 3D geometry which could be rendered in a lot of render programmes, including Photoshop is shown in this one product
This workflow is convenient, super easy and cool because you will have a photorealistic result in your final concept art. Also you will have an easy way to fix camera view, light, base phorms.
I hope it will be interesting, easy and handy for you guys.
- FINAL PSD with all layers (48,5 Mb)
- GIF PROCESS (65 Mb)
- BONUS - OBJ / FBX Base meshes (56,5 Mb)
- + FREE BONUS - Reference list (355 Mb)
- In general: 513 Mb
You can open OBJ base mesh file in Photishop too: (File --> Open --> choose your OBJ file --> Open)
- Suitable for all levels
Support:Feel free to write me if you have any questions or you need some help.
About me:I am professional concept artist / art director. More than 12 years of experience of working in art markets of Europe and USA. Currently I am creating art directions and concept art for films and games.
Projects: WEAPONS FOR PEACE, THE GODLIKE, WORLD of TANKS, LIFE IS FEUDAL, SURVARIUM, RIPD THE GAME, STALKER ONLINE and other. In general — more than 25+ realized projects in different genres, art styles, for different platforms and game engines. (Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, iPhone, iPad, iOS, Android)