Edit product

$19.99+

Guide for Environment PBR Texture Creation using Photogrammetry - R&D by Grzegorz Baran

'Guide for environment PBR texture creation using photogrammetry' - v.037

This document is a result of over two years of my photogrammetry research. Has 196 pages and is stored in PDF format.

Covers all key information I thought might be useful when building photogrammetry based PBR textures.

It wasn't my intention to create a simple step by step tutorial but a useful guide into surface scanning.

I wanted to scratch my photogrammetry experience together and create something, that would help to save somebody's time, learn on mistakes I made and best practices I found.

I covered entire process in details from surface capture towards baking, seam removal, tweaking to getting final, useful, tileable in all directions high quality PBR material.

Key software I use: Agisoft Photoscan, ZBrush, Substance Designer and Substance Painter with optional PhotoLab, Lightroom and Photoshop.

Any feedback or suggestions would be very appreciated. If you found any topic not clear enough, want me to add more live examples, cover baking with XNormal etc, feel free to contact me. 

As document can be updated in a future when new content is added I have added version number after the title.

ArtStation preview of that tutorial can be found at: https://www.artstation.com/artwork/K0PYG

You can also find more scans I did during research on my ArtStation profile in 'Materials' section: https://www.artstation.com/gbaran

Many thanks to everyone who bought it for your support, I hope you will find it useful.

Besides PDF guide, there is also ZIP file attached. It contains:
_final_tweaks-a-n-b-ao.sbs - Substance Designer graph I use to tweak materials with 4 input maps (albedo, normal, bent normal, ambient occlusion)


_final_tweaks-a-n-b-ao-h.sbs

- another Substance Designer graph I use to tweak materials but with 5 input maps instead (albedo, normal, bent normal, ambient occlusion, height)


seam_removal_plane_uv1to1.fbx  - simple plane with 1:1 uv I use in Substance Painter to tile textures.

seam_removal_plane_uv1to12.fbx - upgraded 'seam removal plane' with additional 20% of tileable space, uv-mapped to be used in Substance Painter


photogrammetry_puzzle.spexp - export preset I use to export textures from Substance Painter


Thank you,

Grzegorz Baran

You've purchased this product

See it in your library

View in Library
Sorry, this item is not available in your location.
Sold out, please go back and pick another option.

Name a fair price:

0 ratings

Checkout

Guide for Environment PBR Texture Creation using Photogrammetry - R&D by Grzegorz Baran

Enter your info to complete your purchase

Card

···· ···· ···· 4242
Test card

05/18

Card

Use a different card?

Card

pp paypal

or pay with

We do not keep any of your sensitive credit card information on file with us unless you ask us to after this purchase is complete.

or pay with

You'll be charged US$19.99.

Your purchase was successful!

We charged your card and sent you a receipt

    Gumroad Library

    Download from the App Store or text yourself a link to the app

    Good news! Since you already have a Gumroad account, it's also been added to your library.

    Powered by Gumroad