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      Sci-Fi Weapon Process

      This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!

      02:00 Spotlight Reference

      07:23 Primitives

      03:46 Insert Meshes

      02:16 Q Cube

      12:06 Spotlight Painting

      03:07 Extract Sketch

      13:54 ZModeler Basic Shape

      07:50 ZModeler Demo

      08:32 Dynamesh Shapes

      01:42 Spotlight Samples

      05:06 Sketch Extrude Refine

      08:48 Shape Rebuild

      14:50 Live Boolean Array

      01:36 UV Master

      05:17 Subtractive Boolean Examples

      07:34 Barrel Rifling

      03:18 Live Render Shortcut

      07:51 Text And Vector 3D

      10:16 Base Shape Boolean

      04:38 Text Boolean

      02:07 Union Mesh

      02:42 Hande Inset Remesh

      04:18 VDM And Multi Alpha

      06:42 Chisel Brush

      01:05 Replay Relative

      04:14 3D To Multi Alpha

      03:51 ZCleanup Merge

      02:43 Subtool Split

      01:44 Color Fill

      04:38 Color Swatch Tool

      01:40 High Res Export

      02:49 ZRepeat It Dynamesh

      02:03 Decimate All

      05:12 Maya UV And Export

      07:37 Painter Bake And Base Mats

      05:54 Painter Decals And Text Stamp

      01:28 Painter Emissive

      02:28 Painter IRAY

      03:16 Basic Dirt

      02:47 Mottled Dirt

      02:35 Normal Stamping


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