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VertexColorMagic

A simple script and material with a few material functions for UE4.

It's intentional usecase is pseudo random asset damage based on its position.

Please read this writeup explaining the workflow.

http://richard-steffens.com/?p=360

Tested in Maya 2015.

I am going to continuously update the maya script with new spells that are safe to use.

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VertexColorMagic

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05/18

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