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      VertexColorMagic

      A simple script and material with a few material functions for UE4.

      It's intentional usecase is pseudo random asset damage based on its position.

      Please read this writeup explaining the workflow.

      http://richard-steffens.com/?p=360

      Tested in Maya 2015.

      I am going to continuously update the maya script with new spells that are safe to use.

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      05/18

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