Is this your street address?

    Card

    ···· ···· ···· 4242
    Test card

    05/18

    Card

    Use a different card?

    Card

    pp paypal

    or pay with

    We do not keep any of your sensitive credit card information on file with us unless you ask us to after this purchase is complete.

    or pay with

    Please confirm your location:
    Your card will be charged .

    Thank you!

      Gumroad Library

      Download from the App Store or text yourself a link to the app

      Download from the App Store or text yourself a link to the app

      Send SMS
      Nevermind

      $1.99

      Game Programming Interfaces

      In the beginning, No Time To Play was all about learning how to make games, and helping others do the same. The first five years yielded few finished works, and many experiments worth pursuing further. But then all the research and practice started paying off, and with that came an interest in making bigger, more polished games.

      That didn't work out. People continued to be interested in the quirky little prototypes, and the research behind them (that were now taking a back seat), while the new multi-month efforts tanked shamefully. So a little over a year ago I started a new effort to get back on track. Due to various factors, it took longer than expected, but here it is.

      It may seem quaint in the age of visual tools to teach people how to code games directly. Doubly so with less known programming interfaces. But that's how you keep things fresh... and how you set yourself apart from the crowd.

      This book comprises seven guides introducing five APIs for three different languages. They range from solutions everyone uses to those nobody's heard of. All however are fun and effective, and will serve you well for other purposes, too. So let's get started.

      Table of contents

      Preface

      • Brief guide to the 2D canvas in HTML5
      • Game loops, input and sound in HTML5
      • A brief guide to Pygame
      • Making simple games in sdlBasic
      • Making text-based games with Python and curses
      • More useful tricks for sdlBasic games
      • Using Python and Tkinter for desktop games

      12400 words / e-book made with Sigil and Calibre

      Errata

      On page 30, chapter "More useful tricks for sdlBasic games", section "2.5D camera", the text "the camera uses a right-hand system" should refer to a "left-hand system" instead.

      Sorry, this item is not available in your location.
      Sold out, please go back and pick another option.

      You've purchased this product

      Give it a rating

      See it in your library

      0 ratings

      • Words 12400

      Purchasing Game Programming Interfaces...

      Card

      ···· ···· ···· 4242
      Test card

      05/18

      Card

      Use a different card?

      Card

      pp paypal

      or pay with

      We do not keep any of your sensitive credit card information on file with us unless you ask us to after this purchase is complete.

      or pay with

      Please confirm your location:
      Your card will be charged US$1.99.

      Your rental will be available for 30 days. Once started, you’ll have 72 hours to watch it as much as you’d like!

      Thank you!

        Gumroad Library

        Download from the App Store or text yourself a link to the app

        Download from the App Store or text yourself a link to the app

        Send SMS
        Nevermind