50% PROMO CODE: RUSTY (FOR A LIMITED TIME!)
This is a collection of seven industrial elements with a rusty derelict treatment. From these seven elements you can create a wide range of configurations useful for anything from steampunk environments to spaceship interiors and surprisingly; derelict factories! I've provided an example that I threw together in around 15 minutes. Once again, these assets, like many of the assets I create are aimed at eliminating technical build time in favor of exploring creative compositions and finding interesting shapes.
Turn table animation preview can be seen here: https://youtu.be/OmobynhQNAc (Vray setup)
You can view the model with generic maps for the boiler, on sketchfab here:
The assets were created in 3ds Max and setup to render with V-Ray 3.6 or greater. With other formats available.
The Max/Vray assets uses multiple UV channels with tiled maps in the shader. Each shader then uses a mask file to provide a unique, non tiled look. The masks are saved into a single PNG file. Each PNG file contains three masks in the R, G, B channels for economical use. Max then uses one of these channels in a Vray Blend shader to influence the over all look.
I've also provided; OBJ, FBX and ABC. These files are setup with a single generic UV tile for flexibility in other programs. Note because these are aimed for general use, the shader / maps are different and will render different to the version setup for 3ds Max / Vray (preview images). Not any less good; just different.
I've provided a Cinema 4D file. Please note this was created using a 3ds Max to Cinema 4D Converter. My C4D knowledge is very limited, however i do often get requests for this format.
I've provided a 3ds Max file with all the Factory Element shaders in one scene for alternative use and flexibility.
All shaders were created in Substance Painter.
Preview Images were rendered with VrayRT, a single HDRI skydome, and a single rectangle light.
There are two .rar files for the maps. "Shader Maps" go with the Max / Vray files. The generic maps (in each folder) go with the OBJ, FBX, ABC and C4D
Any questions or problems, as always please email me :)
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