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Modeling and Sculpting Environments for Video Games

I go through my full process of modeling in Maya and Sculpting in Zbrush for both architecture as well as the world famous God of War organic rocks. This video series includes over 6+ hours of content, tips and tricks, all project assets(Maya and Zbrush files), as well as bonus content at the end of each video highlighting the life and culture at Sony Santa Monica!


-Tour of the art gallery for the 10 year anniversary of God of War.

-Tour of the new Santa Monica Studio.

-Interview and critique from Lead Environment Artist Nick Reynolds.

-Interview and critique from Mr. God of War Paul Coda.

-Alternate ending for God of War Ascension (not really).


I am a Senior Staff Environment Artist on the God of War Dev team at Sony Santa Monica. I have been an environment artist for 16 years working games like the Bards Tale remake, Saboteur, and God of War Ascension. 


Please like my facebook page 'Erik Jakobsen Art' to get all my updates and new videos. Thank you for checking out this tutorial!

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Modeling and Sculpting Environments for Video Games

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