Attribute blending similar to Photoshop layer blending modes.
Valid input attributes: point/prim float and vector (3flt, which includes color).
It helps keep node graphs cleaner and it's fun to use. (Disclaimer: 'fun' is subjective:) Reduces the need for common, repetitive tasks, like binding and exporting attributes in attribute VOPs or typing in wrangles for things like lerp or any of the operations below:
- Copy (v3)
- Linear Interpolation
- Pin Light
- Completely re-written
- Advanced VEX
- 'Copy' operation - just overwrite all previous operations with this attrib (useful for then/now comparisons while diling-in your final numbers)
- Python 3 compatible
- Vector (3flt) support (that includes color)
- Creates the (input) attribute if it doesn't exist (and indicates that to you)
- Not compatible with v1 and v2 (but both are included inside)
If you want to study it on your own, you've got:
- Declaring and using a struct in VEX via outer code or include directive (advanced)
- Looping over a multi-parm in VEX (advanced)
- Generating menu items using Python Menu Scripts with conditional formatting
- Dynamic "Hide When" through custom functions in the HDA PythonModule (advanced)
- Using the HDA "Descriptive Parm" with a Python script for dynamic hints
(If you take that road above, remember to "Show Invisible Parameters" first.)
I'm totally eager to hear your feedback!
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