In this Hard Surface Modeling Tutorial with Maya I'll show you various tips and techniques on how to properly model from a concept. Even if it's look just a "little asset" it's quite complex in term of modeling.
There is two big "mono-block" parts which need to be well anticipated and prioritize steps. I'll also show you how to made non-linear Bevels, how to made Bevels connections, found the right shape etc... it's not only about tool or techniques but more on how to have a nice and accurate 3D model which respects the best original concept.
Please note that it's a version without any audio from the original French Tutorial Fuze#02. I cut the audio to give you the ability to benefit to the modeling tips at a x5 time lower price (10$ instead of 50$).
Maya 2018 or higher.
ON PURCHASE YOU GET :
- 9 hours of video in 2160p (without any audio commentary)
- The final model (to come later on update)
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