What is it?
Auto Eye is a 100% procedural generated eye for Blender Cycles and Eevee, fully customizable and focused on make easy to create a wide variety of styles. From realistic to cartoon and even animal eyes, like cat eyes.
Why you need Auto Eye?
The eyes are one of the first things you look at on a character. Nice looking eyes will make your characters look alive and Auto Eye will help you in that.
Customize your eyes the way you want!
Iris and Pupil Shape Keys
Collarette and Crypts Parameters
Fake Shadow and Cornea Mask Hardness
Node Parameters v03
Realistic to Cartoon
Since Auto Eye uses procedural textures, you don't need to worry about resolution. Your eyes will hold well even for close up cameras.
Real time preview
For animation, you can turn off the visibility of the cornea in the viewport and see where your character are looking at in Solid mode.
With the Auto Eye it's also possible to bake the Color, Specular, Roughness and Bump.
There are 3 tutorials covering this process to guide you.
- Baking Maps - https://youtu.be/UWyAn8lYyCY
- Setup Maps - https://youtu.be/YiSWxuwmGuY
- Setup Materials - https://youtu.be/6SRgVZAQDW0
What other artists are saying
"I just spent 15 minutes playing with it and I must say, it's as brilliant as I expected! I honestly can imagine using this for every character I did going forward."
" I used it to boost the eyeball visuals in 5 minutes, Surprisingly fast & efficient tool that works great."
What you'll get
- Customizable procedural eye
- Material parameters setup
- 8 Shape keys for customization
- Render in Cycles and Eevee
How to install
Go to Edit > Preferences > Add-ons and click install.
Search for the zip file on the folder you saved.
How to use it
The Auto Eye will be available on the Add menu, at the top of the Viewport or using the Shift + A shortcut. You will see it at the bottom of the list, just click and it’ll be add to your scene.
Q: Can I bake maps from the Auto Eye?
A: Yes, you can bake 4 maps.
Color, Specular, Roughness and Bump.
Q: The Auto Eye is not working properly on Eevee or Material Preview?
A: To fix that just go to Eevee and enable the Screen Space Reflections and also the Refraction option.
Furthermore, I recommend open a new empty file, enable these options and save the Startup File to have these options enable by default in Blender.
- Added Dark Ring distortion
- Crypts Rotation
- Collarette Opacity
- Simple Add-on
- Fake Shadow on SCLERA material for Eevee
- Pupilarry Hardness
- Bake Color, Specular, Roughness, Bump and Cornea Mask
- Fix Collarette Opacity/Scale
- Add more bump imperfections on the CORNEA/SCLERA material
- Unjoin Iris for better result of the Subsurface
- Improved Fake Shadow
- Improved Veins Bump
- Subsurface Radius controlled by a driver
- Mix imperfection map with the roughness
- Improved Cornea Mask Hardness
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