This course is a seriously in depth walkthrough for how to model a high resolution car from a set of 2d drawings all the way to a finished clay model. This course is massive clocking in at over 8+ hours in length. Inside I'll share my tips for working inside Blender and how to use subdivision surface modeling to create perfection in your models. This course is part of an ongoing series where each volume explores a new part of the process for building a realistic 3d asset and implementing it into a VFX shot for film.
If you're interested in taking things further then I encourage you to check out volume 2 where I show you how to build shading and lighting for the car in Blender's Cycles rendering engine.
I am a Blender Foundation Certified Trainer (BFCT) and have over 12 years of experience working inside Blender as a modeler and texture artist. If you have any questions don't hesitate to contact me at firstname.lastname@example.org before purchasing. Thanks for checking this course out!
You'll need an account to access this in our app. Please create a password to continue.
Download from the App Store or text yourself a link to the app
Thank you so much for your support, I wouldn't be able to keep teaching without your help . . . so thank you!