Games look amazing these days, and trying to create all the necessary assets at such a high standard can seem overwhelming. Often, we have a vision that we want to see come to life, but it can be tough with all the tools out there to complete it. Join Katon as he guides you through the process of creating high-quality, industry ready assets that can be used in modern engines.
By the end of this training package, you should have a better understanding of the character creation process as well as be at a point where you would feel comfortable working in a studio with a fuller understanding of how the production process works.
This training package will greatly increase your value as an artist in the industry. Often, people know how to make excellent sculpts in ZBrush, or really nice renders out of mental ray, but don’t know how to translate their work into what the video game industry demands. To give you first hand insight into this, we'll be covering how to make the most out of optimal mesh, what are good UV layouts, and other video game related issues that can make a character great vs. something mediocre.