This head basemesh is designed to support anatomical landmarks and key features of the human face. The Uvs are layed out to match XYZ textures as close as possible. A lot of iterations and thought process went into it, and I hope you will find it helpful and fun to work with.
This is my Ennea base mesh : https://texturing.xyz/pages/daniel-bauer-making-of-ennea
Key support for:
• -malar fat pad
• -alar juncture
• -nasolabial fold
• -orbicularis oris
• -upper eyelid dominance
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