This is a modeling tool for Blender 2.79 and 2.80 that lets you use curves to deform your mesh, allowing you to make beautiful shapes.
It's useful for blocking and polishing forms of organic and hardsurface meshes.
- Header bar text
- Projection selection mode
- Sequence selection mode
- Curve grab mode
- Editing a plane
- Editing a cube
- Editing a character (GIF) (model by Michael Edewaard)
How to install
On Blender, go to File > User Preferences > Add-ons, then press the "Install Add-on from File" button. Select the ZIP file that you downloaded from Gumroad to install it (choose the appropriate version for your Blender).
After installed, tick the add-on checkbox to enable it, and save your user preferences.
How to use
It's very simple: you select two or more vertices where you want the control points of the curve to be, then activate this tool.
A curve will appear and you can grab / rotate / scale its control points. When you do that, the mesh will follow along.
When you're done, hit Enter to confirm or Esc to cancel it.
You can also use this tool by selecting a sequence of connected vertices. Just make sure your selection doesn't loop.
You can also start this tool without selecting anything, leading you to the "projection" mode where you can click to set where the control points of the curve should appear (example).
There are some default keys that you can use while the tool is on (you can see / change all of them in the add-on preferences):
- (Q) Use Extremes: toggles the deformations caused by the start and end control points of the curve. This is best used when either of the ends of the curve starts from a sharp turn of your mesh.
- (E) Use Direction: toggles the use of the curve orientation (tangent) to deform the mesh, in addition to using its position.
- (PageUp / PageDown / W) Falloff settings: lets you change how the curve affects nearby vertices, much like Blender's Proportional Edit mode (aka "soft selection").
- Ported to the latest 2.80 Beta (breaking-change build).
- Added a way to initialize B.M.S directly with the "Straight" snap operation.
- Added a new add-on preference to use a pie menu for the tool settings.
- Improved the wireframes overlay to only appear on the edited mesh.
- Improved the curve grab mode when 'Release Confirms' is on, Ctrl behaves better now.
- Added an add-on preference to use Right-click to apply.
- Improved the curve grab mode to work with the "Release Confirms" Blender preference.
- Added a new menu item to change the transform manipulator settings (pivot mode, transform space).
- Added a new menu to "duplicate" the curve into a new object.
- Added a "Snap To Curve" submenu with commands related to snapping the primary vertices to the curve (image 1, image 2). Try to use a Curve Distance of zero for best results.
- Added a B.M.S menu item to the Vertex and Edge specials menu of mesh Edit mode, in Blender 2.80.
- Improved the "tangents only" curve grab mode, much better behavior (image).
- Added plane-locking in grab mode (locking with Shift pressed, ignoring an axis).
- Added the curve split menu (at the bottom of the Proportional Editing Falloff menu). Splits the curve at even steps.
- Added the curve color preference.
- Bug fixes.
(. . .)
- Initial release.
You can reach me at: