This is a modeling tool for Blender 2.79 and 2.80 that lets you use curves to deform your mesh, allowing you to make beautiful shapes.
It's useful for blocking and polishing forms of organic and hardsurface meshes.
- Header bar text
- Editing a plane
- Editing a cube
- Selecting a vertex sequence
- Editing a character (GIF) (model by Michael Edewaard)
How to install
On Blender, go to File > User Preferences > Add-ons, then press the "Install Add-on from File" button at the bottom. Select the .PY file that you downloaded from Gumroad to install it.
Tick the add-on checkbox to enable it, and save your settings.
How to use
It's very simple: you select two or more vertices where you want the control points of the curve to be, then activate this tool.
A curve will appear and you can grab / rotate / scale its control points. When you do that, the mesh will follow along.
When you're done, hit Enter to confirm or hit Esc to cancel it.
You can also use this tool by selecting a sequence of connected vertices. Just make sure your selection doesn't loop.
There are some default keys that you can use while the tool is on:
- (Q) Use Extremes: toggles ignoring deformations caused by the start and end control points of the curve. This is best used when either of the ends of the curve starts from a sharp turn of your mesh, like a ledge.
- (E) Use Direction: toggles the use of the curve orientation (tangent) to deform the mesh, in addition to using its position.
- (PageUp / PageDown / W) Falloff settings: lets you change how the curve affects nearby vertices, much like Blender's Proportional Edit mode (aka "soft selection").
(You can customize these hotkeys in the add-on preferences.)
- Maintenance patch for the latest build of Blender 2.80 beta.
- Added customizable keymaps on the add-on preferences.
- Improved behavior of the "Use Extremes" option.
- Changed the deformation technique, more precision.
- Added "Connected" falloff mode, affecting only connected vertices (for meshes made of separate / disconnected parts).
- Added support for knot tilt / twisting. Select a knot (the center, not the handles) and change its tilt with Ctrl + T (default Blender keymap) and use Alt + T to reset. Make sure "Use Direction" is on to see it.
- Made the start and end knots have handles of type "Aligned", and the knots in the middle have handles of type "Free" by default.
- Initial release.
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