Registration: Select Term on the right>>
Syllabus + Detailed Info:
This course is for artists who want to use 3D as a design tool for animation, games, film or product design. I know 3D talk can sound like Gazorpaglorpian, so we'll try to break things down in English, and make things simple and straightforward. Each week's project will introduce a new tool or technique, and by the end you'll be able to combine tools together in new ways for new situations. No previous 3D experience required.
We’ll be using Blender 2.8 and the new EEVEE real-time render engine!
Registration (Choose March Term A or Term B) :
March Term A:Live meetings, 12 - 2PM PST Tuesdays via Skype
Starts: Tuesday, March 5th
March Term B:
Live meetings, 7:30 - 9:30PM PST Thursdays via Skype
Start: Thursday, March 7th
About the Instructor:
Vaughan Ling is a visual development artist working in feature animation, specializing in sets, vehicles and props. His credits include Spiderman: Into the Spiderverse, Tron: Uprising, Lego: Ninjago Movie, and Lego Movie 2. He has worked for Honda, Mattel, Marvel, and has taught at Concept Design Academy, Brainstorm school as well as adjunct at ArtCenter Collect of Design.
The class meets weekly, Live via Skype, ID live:heavypoly
All live sessions are recorded for later viewing.
- UI basics
- Which tools to use for a variety of modelling situations
- Realtime Rendering
- Wear and Tear
- Procedural Texturing
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Download from the App Store or text yourself a link to the app
Look forward to seeing you in Class!