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Bony: rig for blender

Character rig originally created by Ugur Ulvi Yetiskin, and adapted with Rigify for Blender.

You can now practice body mechanics with this appealing friendly rig and it's easily customizable!


Remember to get this add-on https://github.com/ChristopheSeux/rigUI to use the picker gui.


Release Log:

V1.26

- new ik hands space switch allows using world, root, torso, hips, chest and head as space for hands.

- improved ik space switch for legs to world, root and torso.


V1.25

- fixed some inconsistencies on the visibility options

- fixed some linking issues

- got rid of a button from the arms and legs that didnt make sense.


V1.21

- Grouping setup, Bony is now ready for linking!.


V1.2

- When switching ik / fk in arms and legs, corresponding controls appear automatically, if in between the slider both will appear.

- No need for layers separating IK from FK on the rig.


V1.1

- Minor fixes


V1.0

- initial release


This is licensed under a MIT license.


...and If you like me to bring more rigs to blender buy me a beer!

www.lollypopman.com / www.pintamonos.cl

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