A versatile and highly configurable kit to make explosive barrels, grenades, mines and anything else that goes boom!
Play the playable demo now:
Windows 64-Bit: http://bit.ly/boom-dl
Mac: Coming soon!
This 100% blueprint powered system is a great way to add some great, fun interaction for players in your environment with explodable items. You could use it to set up explosive gas canisters, cows that explode, or even something crazy like the traditional red explosive barrels! But that's not it, you can also use it to create explosive projectiles, such as grenades, rockets, fireballs and other spells. Mines? Also possible. If it explodes, it can probably be done with this pack!
- Explosions! Things that explode! Kaboomage! Kablooies!
- Actors that explode on ANY damage, or only after a certain amount
- Actors that catch fire and slowly lower their own health leading to KABOOM!
- Explosive projectiles!
- Interactive explosive physics objects!
- Fuses! Delayed explosions! Sticky bomb explosions! Proximity explosions!
- Explosions that damage players based on their distance to the explosion
- A three stage particle system configuration - damaged, ready to explode, explode!
- Poison clouds! Smoke! Other explosion after-effects that can optionally damage players!
- 5 custom damage application methods
- AND MUCH MUCH MORE!!! BOOOOOM!
BOOM! Explosion Toolkit is the fastest way to add some high octane, varied and action-packed explosions to your game. Whether you are looking for RPG spell styled explosions, first person rockets and grenades, or simply some environmental explosions, BOOM! has you covered.
Number of Blueprints: 14 (41 including demo/examples)
Network Replicated: Yes
List of Features: Explosion actors with settings for damage, how damage is applied, how damage is parse, slow damage over time effects, visual cues for state of actor/explosion, sound cues for state of actor/explosion, proximity triggers, sticky actors, timed explosions, explosion after effects, physics interaction with explosions and explosive actors, cluster explosions, and much more.
Intended Platforms: Windows, Mac, Mobile, VR, PS4, Xbox One.
Platforms Tested: Windows, Mac.
FREQUENTLY ASKED QUESTIONS
Q: What version of Unreal Engine 4 is supported by the BOOM! Explosions Toolkit?
A: All versions from 4.13 onwards are supported.
Q: How do I use the BOOM! Explosions Toolkit?
A: The download files come with an example project and level for demonstration purposes. For integration steps, please see this video: https://youtu.be/VIuy36-zvh0
Q: Does this product work in multiplayer?
A: Yes! All BOOM! Explosions Toolkit functions are made with multiplayer in mind and should work perfectly well out of the box!
SOME LEGAL STUFF...
Q: What do I get when purchasing this?
A: Purchase of the BOOM! Explosions Toolkit grants you a non-exclusive, non-transferable, non-sublicensable license to use, reproduce, display, perform, and modify the BOOM! Explosions Toolkit for any lawful purpose. You will be provided with download links to the files for this template, and will be granted access to all updates that are to be released for the lifetime of the product.
Q: What can I do with this toolkit once I have purchased it?
A: Besides using this content for learning, experimenting, and prototyping, you can also ship it in your own products, too! However, you can’t sell or sublicense this content to other developers for use in their products, e.g. via website or e-commerce mechanism built into a 3D development tool.
Q: Can I use content from this package in another engine besides Unreal?
A: No, sorry. The template itself is written using Unreal Engine 4 blueprints, so they simply will not work in another engine. The example content included is all provided by Epic Games them self, or other authors credited in the project itself, and is strictly for use within the Unreal Engine. If you really want to use some of the content included in another engine, please contact me and I can attempt to discuss this with the other authors. Content provided by Epic Games is strictly for use within UE4 without exception.