Marim and her tessila, Kix, survived the War of Diodsfall. But they came away with scars. Some of these are obvious at a glance: the marks around Marim's throat, the damaged scales on Kix's back. The deeper scars though—the internal ones—are only obvious to others who can wield magic.
Being surrounded by Tessilari more accomplished than she is has grown tiresome. So Marim sets out on a voyage of discovery. Instead of inspiring awe in the sailors she embarks with, however, she spooks them. And thus she finds herself stranded on the tiny island of Cynnes Tarth with its constant blanket of fog.
The locals have forgotten what lies within that fog, but they do remember to be careful. Don't let the children play in warmlake. Don't go into the forest. There's a secret here. Marim can sense it. When she meets a suffering boy and recognizes his affliction as magical in nature, she must deduce what no one will tell her if she hopes to save his life.
The aquatic variant of the bydus volkus family is called: brinlin. Tiny, water dwelling, and sensitive to cold, brinlins are characterized by a smooth, two-toned hide, an open temperament, and frequent vocalizations. A human who bonds a brinlin can attain (with proper study) a total mastery of passive spellwork.
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