With this video, get a quick look at my sculpting process from base mesh to poly paint for render and presentation. Including dynamesh workflow, multiple levels of digital sculpting, and detailing in ZBrush.
This project was intended to be a quick sculpt to show my process for roughing out forms, feeling out a concept, and bringing it to a final quality. Roughly 4 hours realtime and compressed into a 1 hour recording with a ZTL to see the final result. Any questions, find me on Twitter: @GavinGoulden
Duration: 1 hour.Download Includes: Kobold ZTL file and video only recording of my sculpting process.