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      Material Blending Shaders for Marmoset Toolbag 3.04

      The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss.


      Features:

      • 3 Layer Material Blending.
      • 2 Channel Texture Based Mask for Layer Interpolation. (Allows For Use of 2nd UV Set)
      • 2 Channel Vertex Color Based Mask for Layer Interpolation. (Can Be Combined with Texture Mask)
      • Blend Threshold Softness and Depth Controls for Each Layer.
      • Custom UV Tiling for Each Layer.
      • Heightmap Inversion.
      • Blend Visualizer View to Debug Masks.


      Required Texture Packing:

      Metallic / Rough Workflow:

      • Metalness Map Channels
      • Red - Metallic Mask.
      • Green - Roughness Map


      Normal Map Channels

      • Color - Normal Map
      • Alpha - Height Map


      Albedo Map Channels

      • Color - Albedo Map


      Specular / Gloss Workflow:

      Specular Map Channels

      • Color - Specular Map
      • Alpha - Gloss Map


      Normal Map Channels

      • Color - Normal Map
      • Alpha - Height Map


      Albedo Map Channels

      • Color - Albedo Map


      Install Instructions:

      • Download "material_blending_shaders.zip" from Gumroad
      • Unzip file to your "C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom" folder
      • Launch Toolbag 3
      • Select a shader and scroll to the bottom section of the material attributes tab.
      • Click the triangle on the right and select "Custom"
      • Click the triangle next to "Shader" and select "material_blending_metallic" or "material_blending_specular"


      Feedback:

      http://polycount.com/discussion/181390/released-material-blending-shaders-for-marmoset-toolbag-3


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