Vehicle & Mech Concepting: Part 1 [Understanding Reference]

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*This video tutorial series was originally created for a 6 week course on CGSociety.org*

Concepting Vehicles and Mechs using Adobe Photoshop and Google SketchUp w/ Kemp Remillard

Part 1: Understanding the purpose of Vehicles/Mechs and imaginary engineering. In this video I'll be examining previously created sketches and explaining the choices made when approaching design at the conceptual stage. 

This course is a basic yet thorough tutorial in how I approach vehicle/mech design for Games and Film. Topics include thumbnail sketching, imaginary engineering, idea-generation, making rough block models in Google SketchUp, sketching using block models, refining and detailing mesh, image compositing and illustration, detailing techniques in Adobe Photoshop, problem-solving, narrative, and orthogonal diagrams for purposes of modeling.   

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Vehicle & Mech Concepting: Part 1 [Understanding Reference]

0 ratings
I want this!