Three Houdini Training :
more info and Lessons Plan on : www.hossamfx.org
1 - Procedural Modeling Techniques (Nerve Cells Generator):
Description: This training focuses on how to create procedural nerve cells system in Houdini. It covers the using of many Houdini nodes in the SOPs level, like the for-each loop, vop nodes, polygonal nodes, using attribute’s nodes and creating geometry based on attributes. The course covers various procedural modeling technics in the new versions of HoudiniFX using Houdini nodes without use scripting. The last result is system to generate nerve cells from any model like box or sphere or human head. This training aimed to the intermediate Houdini’s users.
2 - Math in Houdini FX Vol 1 : Basics
Description: This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot product can be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data.....and many other features of using Math in Houdini.
3 - Math in Houdini FX Vol 2 : Physical Parameters
Description: In volume two of Math in Houdini training. We will continue exploring the big role of math in creating visual effects and controlling the simulation behavior and this time we will move to more advanced concepts and provide cool projects. I will explain one of most important physical parameter: the gradient. And show you how to use it in rigging and collision and give you wide idea about using gradient in different operations in Houdini also We will go in depth with matrices and learn cool techniques using the matrix: it is the “Frame of Reference” you must know this magic secret about matrix. If you have many questions about Quaternion parameter, So we will dive into this concept and answer all questions with cool projects and we will see how to create quaternion field to effect particles motion and if you don’t know what is the Vector 4, we will have cool project about using vector 4 inside the wire solver dynamics. And I will show you how it to build your own cloth simulation from scratch, this part will give wide idea about how the dynamic solvers work and what is the constraint , gravity , and how the collision is calculated ….. and many other math topics. Thank you.