In the second part of this training we shall first create a simple animation for our gears. We shall also control the rotation of the gears using some simple maths. Then we will add setup the lighting for the scene. Finally we will create two custom shaders for plastic and metal. We will learn how to add dirt to these shaders using the occlusion node.
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This product contains 4 video chapters and Houdini files required for the project
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