Learn 3D and create a military radio along the way!
Texturing Edition Content:
- 4 HD Video Files
- Final Substance Project file
- Final Marmoset Toolbag file
- Final Military Radio model file with textures
- PSD File with Highpoly Render Setup
7,5 hours of video in MP4 format with full audio commentary in English. Everything is recorded and commented on in real time.
Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
Follow this course as we bake, texture and render a military radio to current generation video game standards. Every step is documented without fast forwarding.
Substance Painter - Texturing:
We will bake our asset in Substance Painter. You will learn how to create perfect bakes and how to create all the maps needed for the final asset. Right after, you will learn how to make an ultra-realistic texture for the military radio.
You will learn how to create new materials from scratch and use procedural textures, masks, and generators to add wear and tear on our radio resulting in a photorealistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. In addition to creating your own materials, you will learn how to implement materials from substance share into your design and iterate on them further.
Marmoset Toolbag - Rendering:
In this chapter, you will learn how to create realistic renderings for your military radio in Marmoset Toolbag. I will be teaching you how to light your object and set up your camera and environment to create realistic lighting for your object. I will teach you how to create portfolio ready images using post-processing effects through the marmoset cameras as well as final adjustments in Adobe Photoshop.
What do I need to follow this tutorial?
It is recommended to follow the course with the same software I use throughout the tutorial.
- Maya 2018 ( or previous versions)
- Substance Painter 2018 (or previous versions)
- Marmoset Toolbag
Who is the target audience?
The tutorial is aimed at beginners as well as intermediate artists.
Hi! I'm Simon - Senior Artist II at Blizzard Entertainment, currently working on Overwatch.
I started my career in video games at Crytek where I contributed to Crysis Wars, Crysis 2, Crysis 3 and Warface. After that, I joined Blizzard where I worked on Project Titan, Starcraft II: Legacy of the Void and Overwatch.
I`ve been working in the industry for over 14 years and enjoy creating tutorials where I share all my tips and techniques that I have picked up throughout the years. Let me help you to avoid making mistakes and let me give you the latest techniques, workflows, and knowledge for game ready AAA 3D art creation. I`m looking forward to seeing you in the tutorial!