Been working on a generic human base mesh for my future humanoid characters.
-body, teeth and nails
- fully UVed > 10 UDIMs perfectly symmetrical
- the fbx and objs have the asset 10 times smaller than in Maya since Zbrush scale behaves better with it that way. (so remember to scale it back up and down when you switch from one to the other)
Tried to make keep it as clean as I could but it has flaws - I plan on updating him every now and then if it'll prove useful in my workflow.