Collection of procedural noise patterns. Created with open shading language.
- Cell Noise
- Flow Noise
- Fractal Noise
- Simplex Noise
- Simplex Flow Noise
You´ll get a OSL files with the source code, and a compiled OSO files.
The collection will refresh constantly, stay tooned!
Software agnostic, theoretically works with any render engine that supports osl. Tested on Arnold, Vray and Renderman.
see installation instructions at your render engine documentation