Texture Atlas consists of 20 versions,
to help you reconstruct the plant in full detail.
The textures are created through top down photography using a mix of natural and controlled lighting. The normal and height are constructed through inputting various light directions through the multi angle node in Substance designer.
Though not perfectly PBR, the added ambient lighting in the diffuse is done to help create realism in real time engines.
Includes the following textures at a 4096px resolution
Diffuse, normal, height, subsurface, opacity
in PSD and JPG format.
Also comes with 3 examples of its environment for reconstruction, including a shader example for Unreal engine. Google Maianthemum Bifolium for more references.
Can be used for private, professional, or other with exception to reselling.