- Source file (.sbs)
- Compressed file for usage (.sbsar)
Version & Changelog:
Made using Substance Designer 2019.2.2
UPDATE: Since I got hired I'll be giving this out from now on for FREE!
However, if you want to buy me a coffee and tip me for the work you can but absolutely not necessary. Just type in 0 to get it free. Have fun! :)
Known issues I need to fix:
- Luminosity by scale stops working if the scale/size values go above 1.
+ Added pattern rotation options
+ Added pattern symmetry options
+ Added an option to affect luminosity by scale multiplier
Bugfixes & Tweaks:
+ Changed rotation slider to an angle widget
+ Fixed a minor issue when 'lock to an angle' was on and tried to use rotation widget it wouldn't behave correctly
Made using Substance Designer 2019.2.1
+ Added more Size calculation methods and Pixel Line Size has been moved in there as an option.
+ Added a background color option (Requested feature.)
+ Added control over on Scale input map for X and Y (Requested feature.)
+ Added control over on Scale Random for X and Y
+ Added option to add multiple patterns with input map
+ Splitted Pattern and Size as two different groups
+ Fixed a minor bug when not having anything plugged in an input map slot it 'randomly' used one of the other input maps.
+ Added Bounding box masking method with controls
+ Added a global offset control
+ Reorganized the sliders a bit to be easier to use and find
+ Fixed a bug not working correctly when setting not tileable
+ Added checker mask
Custom built tile sampler from scratch with documented functions inside the FX Map. If you have questions about the functions or suggestions what more to add, feel free to contact me on twitter or discord. You can find me on Allegorithmics discord channel.
Similar to built in tile sampler but has few useful tweaks such as keeping the line width consistent even if there's more tiles in X than Y (or vice versa).
Has Pixel Line Width to have expected results when changing the resolution. Good especially when using with flood fill.
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