Realistic Human Eye and Realtime Files.
This is the last eye you will ever need! Game or VFX work you should have everything you'll need for both. Mental ray setup model plus realtime model with LOD's
If you working at a rate of $30 an hour. You'd have to make this eye and textures, finished in under half an hour to make it more cost effective. Buying this eye will save you time and money.
[[[[ Contents ]]]]
Render Scene: Mental ray SSS Linear workflow render scene
Render Scene: Mental ray Blinn render scene
Render Scene: Marmoset realtime rendering scene with parallax setup
Model: Eye render FBX file
Model: Eye render OBJ LOD0, LOD1
Model: Eye game OBJ LOD0, LOD1, LOD2
Texture: Diffuse, Normal, Height, Bump (2048x2048)
Texture: Eye colors Blue, Hazel, Green, Brown, Red, Violet, Zombie, and 2 bloody variations of each
[[ Render scenes ]]
Mental Ray -
These (2) scenes contain a model split into Cornea, Iris, and Iris shadow blocker. There is also a blendshape on the iris for controlling iris light dilation
1) Eye_SSS: scene is set up with linear workflow and subsurface scattering materials and is render ready. Plug an HDR map into the mentalrayIbl node.
2) Eye_Blinn: This is a basic scene
The files in Models_Game are for realtime purposes.
Eye_LOD0 :: 281 verts/540 tris
Eye_LOD1 :: 201 verts/380 tris
Eye_LOD2 :: 101 verts/190 tris
A marmoset toolbag 2 scene is setup using only a single mesh with a height map parallax effect for the iris.
An Unreal Engine 4 package is also included with material setup similar to the marmoset scene. Unzip the UE4 package and migrate the files to their proper locations within your project
The model is built to real world scale with a total width of 24.5 cm and an iris width 10cm.