More info and samples here
https://www.hendrix-design.com/procedural-cityscapes-in-blender
We're back in the city ... more procedural than ever. Using the power of procedural modifiers, shaders and particles we create epic cityscapes.
What topics are covered?
- geometry generation, shading and lighting
- basic lookdev and rendering with Eevee
- Quick overview of Photoshop paintoverWho is it for?
Designers/Artists/Creatives who are interested in new ways to create.What will I get?
- 2 hour video tutorial with narration
- 3D source BLEND file
- PSD file
- texturesWhat do I need to have before I start:
- Blender 2.8
- basic knowledge of Blender
- experience with digital image making workflowsWho made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
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