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Procedural Cityscapes in Blender

More info and samples here


We're back in the city ... more procedural than ever. Using the power of procedural modifiers, shaders and particles we create epic cityscapes.

What topics are covered?
- geometry generation, shading and lighting
- basic lookdev and rendering with Eevee
- Quick overview of Photoshop paintover

Who is it for?
Designers/Artists/Creatives who are interested in new ways to create.

What will I get?
- 2 hour video tutorial with narration
- 3D source BLEND file
- PSD file
- textures

What do I need to have before I start:
- Blender 2.8
- basic knowledge of Blender
- experience with digital image making workflows

Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.

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Procedural Cityscapes in Blender

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