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Tutorial series - Procedural Minerals with SideFX houdini

Full Procedural - Video Tutorials

Showing in details the different steps to recreate my mineral experiment inside of Houdini 18 and Redshift 3 Include :

- 19 video tutorials / 3h40min of houdini/redshift content.

- .hipnc / Houdini project files (houdini Indie, can't be opened in houdiniFX)

- Final multichannel render

- Blender final compositing project

- Part 1 : Procedural crystal / main setup [FREE] - 19min

You can watch this part for free on my youtube channel to give you a good idea of what you can expect through this Houdini course.

- Part 1.5 : Procedural crystal / Internal structure - 6min

Finishing the creation of the crystal by adding some internal structure and cracks over the surface. This will help later to give a sweet look once we will start shading.

- Part 2 : Procedural rock support - 12min

Using primitives and polygon surface operators to generate a rock base on which we will scatter the crystals we created.

- Part 3.1 : Scatter / Density attribute - 10min

Using pointvop and some basic vex to setup some attributes that will drive the scattering of the crystals and fibers. 

- Part 3.2 : Scatter / Scale attributes -12min

Using pointvop to setup the scale of the scattered crystals. 

- Part 3.3 : Scatter / Orient attributes - 10min

Using pointvop to setup the rotation of the scattered crystals. 

- Part 3.4 : Scatter/ ID attributes - 12min

Fixing crystal volume artefacts, creating different variations of crystals. Using pointvop and for each loop to assign different geometries into the scattered crystals. 

- Part 3.5 : Resolving scattered geometry intersection - 10min

Setting up a flexible and fast procedural way tor resolve the intersection generated into the highres scattered crystal.

- Part 4.1 : Strands / Crystal setup - 18min

Setting up the strands flowing along the crystals.

- Part 4.2 : Strands / Rock setup - 7min

Setting up the strands connecting the rock to the crystals.

- Part 5.1 : Fibers / HairGen setup - 10min

Setting up the main settings to generate and import custom guides to drive our hairgen fiber.

- Part 5.2 : Fibers / procedural Groom - 18min

Creating attributes and masks to proceduraly drive the Hair system for the Malachite fibers.

- Part 6 : Be Creative! - 11min

Now that the whole setup is ready it's time to play with it and be creative to come up with a cool composition we could use to start lighting.

- Part 7 : Lighting with Redshift - 17min

Models and composition is ready time to deal with lighting setup !

- Part 8.1 : Base rock Lookdev - 10min

Giving the base rock the look it deserves with some displacement, SSS and subtle color variations. Full procedural shader using redshift networks.

- Part 8.2 : CrystalLookdev - 12min

Giving the crystals their final look using redshift procedural shading network.

- Part 8.3 : Fibers and Strands Shader - 7min

Using redshift netword to create a procedural shader for our fibers and strands.

- Part 9.1 : Redshift render settings optimization - 10min

Preparing the final touches and settings to optimize the render of our final image with Redshift. 

- Part 9.2 : Redshift render settings optimization - 8min

Preparing all the AOVs / render elements to have full control over the final image in compositing. 

- BONUS Part 10 : Blender Compositing

Compositing of the final render within nuke. Render included in the tutorial files.

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  • Mineral - Tutorial Series
  • Houdini 18 - Indie /Apprentice licenseTutorial project files
  • video tutorial Part 1.0 Crystal Procedural setup (19min)
  • video tutorial Part 1.5Crystal Internal Structure (6min)
  • video tutorial Part 2.0Procedural Rock Base (12min)
  • video tutorial Part 3.1Scatter : Density Attribute (10min)
  • video tutorial Part 3.2Scatter : Scale Attribute (12min)
  • video tutorial Part 3.3Scatter : Orient Attribute (10min)
  • video tutorial Part 3.4 Scatter : ID Attribute geo (12min)
  • video tutorial Part 3.5Scatter : Resolve Intersections (10min)
  • video tutorial Part 4.1Strands : Crystal setup (18min)
  • video tutorial Part 4.2Strands : Rock setup (7min)
  • video tutorial Part 5.1Fibers : HairGen setup (10min)
  • video tutorial Part 5.2Fibers : procedural groom (18min)
  • video tutorial Part 6.0Be Creative ! (11min)
  • video tutorial Part 7.0Redshift Lighting (17min)
  • video tutorial Part 8.1Base rock Lookdev (10min)
  • video tutorial Part 8.2Crystal Lookdev (12min)
  • video tutorial Part 8.3Fibers and Strands Shader (7min)
  • video tutorial Part 9.1Redshift Render Settings Optimization (10min)
  • video tutorial Part 9.2 Redshift Render AOV (8min)


Tutorial series - Procedural Minerals with SideFX houdini

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