Flare is a UI kit with a little tangibility and substance.
Working in a rapid design environment, we are often required to release nothing more than MVP's. Sometimes we’re working within time constraints and often enough we just haven’t yet agreed upon a path forward. I created Flare for you to get ahead of the curve so you can spend more time on the intricate details.
15 beautifully crafted screens
Designed with simplicity in mind, Flare allows you to focus on content rather than intricate visual details, to ensure that you start on the right foot.
Optimised for iPhoneX
Backed up to the basics. Flare is driven by 3 core philosophies: deference, clarity and depth which is inspired by the core iOS design principles.
100% Vector based elements
Each element (apart from imported jpg's) is 100% vector, maximising the resolution of Flare. Adapt the design as you want without comprimising the original design.
Clean and well organised
Well architecture layers and folder structure. Built similar to HTML markup, making layers easily accessible for designers and developers.
Compatible with all versions of Sketch
Two things: you should work in vector, and always work from scratch. That's why every aspect of Flare is built in Sketch.
Get ready to feel the design in action. I find Framer helpful to evaluate my design ideas in a fully-interactive environment. Interaction design has become integral to my design flow.
The interactive prototype is for Framer Studio, NOT Framer X.
**Due to changes in Gumroads policy, Flare for Framer and Sketch are now purchasable.**
About the author:
Louis Oliver Moody — Product Designer with 4+ years experience in the design industry.
Questions? Reach out here: firstname.lastname@example.org