Texture Atlas consists of 23 blades to reconstruct the plant in full detail.
Texture is created through top down photography using a mix of natural and controlled lighting. The normal and height are constructed through inputting various light directions through the multi angle node in Substance designer.
Though not perfectly PBR, the added ambient lighting in the diffuse is done to help create realism in real time engines. This diffuse has a slightly stronger lighting in them, adjust this to match your scene.
Includes the following textures at a 4096px resolution
Diffuse, normal, height, subsurface, opacity
in PSD and JPG format.
Comes with 4 examples of its environment for reconstruction, including a shader example for Unreal engine. Google Polygonatum Multiflorum for references or download the free reference packs on my gumroad.
Can be used for private, professional, or other with exception to reselling.