Entirely procedural ground generator created in Substance Designer.
High resolution screenshots:
-Allow the user to generate various high quality tileable grounds and roads textures.
-36 presets accessible through a simple drop down menu
-10 easy to use parameters to customize the presets to your liking
-150+ "DevMode" parameters for users wanting to further tweak every little detail
- .SBS file: Fully organized and commented Substance Designer graph for study purpose. Should be easy to "read", I left comments explaining what's going on at every steps. (Requires Substance Designer 2018)
-.SBSAR file : Generate an infinite number of variations using exposed parameters. (Use Substance Player, available for free on allegorithmic's website: https://www.allegorithmic.com/products/substance-player )
-36 Texture sets variations pre-rendered at 2048x2048. Each texture set corresponds to a preset accessible within the Substance file.
-Marmoset toolbag 3 scene used to render the preview images:
36 Render ready materials presented on a sphere with basic lighting setup.
Substance Designer 2018 required
Gpu engine required: (Tools-->Switch Engine-->Direct3D 10)
Single user license: Perfect for individuals looking to explore the substance designer graph or use the textures in their personal project. No redistribution allowed.
Commercial license: The substance and textures can be used as part of any published video game, film, commercial etc. Unlimited amount of users.
Educational license: The substance and textures can be used as a tool to teach students substance designer in any school. Unlimited amount of users.
All digital products are non-refundable.
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