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Intro To ZBrush Part 3

>>>For updated Intro to ZBrush content (2020 and beyond), check out the ZBrush for Ideation course. This video will explain the difference between the two products, but long story short, the Ideation series will be updated with new releases, these, while still containing relevant techniques and tools, will not. Also, many of your Intro needs may be covered by this free playlist from the Ideation series, and the free content in my other playlists - with those and some googling, you may not need to buy anything at all!<<<

The final chapter in ZBrush fundamentals is here, weighing in at over seven and a half hours of instruction and 67 videos! There's a huge range of topics covered in this part, from alpha brush creation, panel loops, ZModeler, polypainting, materials, textures, lighting, cameras, compositing, UVs, surface noise, layers, micro, nano, array, fiber mesh, and more, if you can believe it! 

And just like the first two parts, we'll wrap it up with some bonus videos covering the creation of the cover art for this section, utilizing everything we've learned up to this point. Sign in and become a ZBrush power user today!

04:59  Part 3 Intro

05:13  Sculpt Refine

00:52  Move Accu

08:19  Creating Custom Alphas

02:13  Custom Alpha Brush

07:30  Custom Alpha Midvalue

03:29  Limitations of Alphas

08:37  Slicing and Groups Loops

08:19  Panel Loop Basics

02:48  Moving Panels

02:40  Panel Loop Pads

04:42  Panel Loop Frame Mesh

03:50  Panel Loop Recap

04:20  ZModeler Discussion

06:31  Intro to ZModeler

08:19  ZModeler Base Functionality

07:24  ZModeler Dynamic Subd and Crease

08:02  ZModeler Bevels

08:02  ZModeler More Functionality

08:21  ZModeler Example

13:44  ZModeler Wrapup

07:05  Polypaint Colorize

06:12  Polypaint Resolution

07:09  Polypaint Strokes

07:53  Quicksketch

08:49  Material Basics

08:30  Texture And Material Painting

04:31  Lighting Basics

04:53  Imaged Based Lighting

06:24  Lightcap

01:43  Keyshot IBL

05:34  Saving Camera Views

10:42  Render Passes

09:57  Photoshop Compositing

08:25  Light Reflection And Lens Blur

05:39  Spotlight Texturing

05:14  Spotlight Functionality

06:41  Spotlight Reference Modeling

02:52  Spotlight Brush Settings

09:29  Fibermesh Basics

07:58  Multiple Fibermesh and Lightbox

08:23  More Fibermesh Options

09:20  UV Master

03:47  Baking Maps

08:36  Surface Noise

07:26  Noise Maker

06:30  Micromesh

05:47  Nanomesh Basics

06:45  Nanomesh Options

05:32  Layers

01:35  Saving Masks

08:09  Turntable Movies

09:16  Document Tiling

07:03  Projection Master

09:11  Transpose Master

08:00  Array Mesh Basics

08:37  Array Mesh Examples

07:03  Match Maker and Brush Projection

08:12  Dynamesh Slicing Practice

08:16  Dynamesh Slicing Advanced

03:30  Transpose Camera and Backtrack

04:24  Transpose Center

06:01  Dynamesh Shell Thickness

11:51  Bonus Armor Blockout

11:34  Bonus Armor Refine Part 1

11:01  Bonus Armor Refine Part 2

11:11  Bonus Armor Marketing

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Intro To ZBrush Part 3

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