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Hair Tool for Blender

Hair Tool is addon for Blender 2.83 and 2.9 for creating hair cards based on 3d curves.

Business vs Individual license: if you are company with above 100k $ income you are Business. Otherwise you can buy individual license



This addon will help you generate hair card with uv's and much more:

  • generate and groom hair ribbons (based on blender particle hair)
  • generate hair ribbons from guide grid mesh
  • drawing curve hair (or particle hair) on mesh surfaces
  • automated uv (random uv box is assigned for each spline)
  • uv texture preview directly on curve ribbons
  • curve modeling tools
  • switch back and forth between curve ribbons and mesh ribbons, while preserving hair look
  • adjust ribbons looks (tapering radius, randomizing tilt, editing profile)
  • convert Curves to Particle Hair, Particle Hair to curve ribbons, Curve ribbons to mesh ribbons and so on.
  • Curve Resampling - increase, decrease curve/ribbon points count
  • Generating vertex color/weights gradients for mesh ribbons.
  • texture baking for hair from curves or particle hair (normal, ao, diffuse, tangent maps, ID maps, root map etc)
  • build-in addon auto-updater
  • and more!


Videos about Hair Tool 2 for Blender 2.8 series:


Old videos for Blender 2.79 (may contain some useful info, but quite a lot changed since then):



Past Updates:

Update 1.1:

  • works better with custom unit scale
  • added radius param, to 'Change radius profile' operator
  • source surfaces will take modifier into account (eg. mirror)


Update 1.2:

  • Adjust generated curves tilt, so it is aligned to source mesh surface with new - 'Align curve tilt' button
  • Added ability to generate hair spline ribbons from blender Particle Hair system.


Update 1.4:

  • added ability to attach curves as particle hair system 'Particle Hair from Curves' (this can be used to import zbrush fibermesh curves and use them as blender Particle Hair system)
  • added 'Generate ribbon weights' - make vertex group with gradient from ribbon root to tip
  • added 'Generate ribbon vertex color' - make vertex color with gradient from ribbon root (black) to tip (white)


Update 1.5:

  • added ability to draw multiple uv boxes when using 'UV hair' operator. Each ribbon will pick random uv box. It helps differ the texture look.
  • Added 'Curve Resample' - changes number of points the curve is made from.
  • Added options 'Select Tips', 'Select Roots' under Blender 'Select' menu (visible during curve edit mode, on bottom header bar)


Update 1.6:

  • New option 'Ribbons from particle hair with children' - gives better result compared to child particles generated by build in blender child particles (more even distribution, better aligning of child ribbons to surface). Great for short Hair.
  • Resample - more options, and keeps curve tilt and rotation.
  • 'Particle Hair From Grease Pencil' strokes painted in grease pencil, can be converted to particle hair (with some options available under f6)
  • 'Flip UV' option in preferences - if enabled random strands will have uv's flipped in X-axis


Update 1.6.4:

  • ability to add 'random vertex color per ribbon'. Can be also used on non hair meshes, to add random ID vertex colors per loose mesh parts.
  • ability to add presets for 'Ribbons from particle hair with children' operator


Update 1.6.5:

  • added "Smooth scale" - similar to 'Smooth Tilt' but smooths the radius
  • added 'Edit curve profile', 'Close Curve Profile' - if you want  to adjust curve bevel profile by hand
  • ability to taper roots of curves ribbons (previously you could taper just tips)
  • added 'Placement jittering'  F6 option for 'Ribbons from particle hair with children' button - helps a bit to get more uniform child strands distribution.


Update 1.7


Update 1.7.1

  • hair resample and simplify operators preserve material order
  • added options to remove, resize, reset - uv boxes when using "Draw uv area for Hair" operator in imaged editor window (found under spacebar).


Update 1.8:


Update 1.8.4:


Update 1.8.5 (11.04.2018):

  • finished and polished hair baking in blender (ao, id, root mask, tangent map, normal, depth etc).
  • added channel packing nodes (beta but should work 90% of time)
  • video showing example worfklow and how baking works: https://youtu.be/0UAxl549pNA


Update 1.8.7 + 1.8.8  + 1.8.9(17.04.2018):

  • added parameter - Output texture name - for hair baking
  • changed 'Randomize Curve Tilt' operator - this change makes it now possible to make curly hair.
  • added 'Generate Braid' Operator. See video below.


Update 1.9.2 (day 20.07.2018) -  some bug fixes added in 11.08.2018:

  • added select Next/Previous to curve editmode -> Select menu. I will select next point on curve.
  • Interactive Child particles count can be set manually over 2000 (use with caution)
  • generated curve ribbons will now have the rotation applied (this fixes bad curve ribbons aligning - 90deg offset)
  • New: Ability to copy hair curve profile. Located in HT menu -> Next to 'Close Profile'


Update 1.9.3 (26.08.2018):

  • Fixed UV bug when going back and forward between curve and mesh mode.
  • Randomize curve tilt - tilt can take positive or negative values.
  • 'Include Parents' - option added in interactive hair combing - this will take into account Parent strands when using 'generate children option'.
  • align curve tilt - make it work only on selected points. Previously it would align whole curve.
  • Curve from grease pencil - now it has option to generate curve ribbons on the fly (https://bartoszstyperek.files.wordpress.com/2017/07/pg_to_curveribbon.gif?w=575&zoom=2).


Update 1.9.4 (03.11.2018):

  • New clumping option added for - 'Curves from grid surface' operator.
  • Speed boost to all tools that use curves resampling, including 'Interactive hair combing'. This affects lots of tools, but hopefully this didn't introduce any new bugs.
  • fix jumping particle hairs when converting curves to particle hair
  • Some of parameters can now be set above maximum value, by manually entering bigger values (eg. max curve ribbon width can now be set above 10)


Update 2.0.4 (09.02.2019):

  • Curves from grid surface will now remember its previous settings, when executing for the second time.


Update 2.0.6 (27.03.2019):

  • added auto-update feature, in addon preferences. When new release is out, you can use auto-update to automatically download and install  new version.

Update 2.0.7 (5.04.2019):

  • Fix auto-updater not working for some users (no longer use https).
  • Added 'Target length' for hair drawing (when you draw hair, their length wont exceed this value if set above 0

Update 2.0.10 (22.05.2019):

  • added compatibility with latest blender api changes  - use only with blender builds after 21 may!
  • Improved speed in interactive hair combing and generation of curves from grid surface


Update 2.1.00 (01 Sep 2019)


Update 2.1.1 + 2.1.2 (01 Sep 2019)

  • improved aligning when generating curly hair
  • fix generating curls from bezier curves or poly curve


Update 2.1.3 (14 sep 2019)

  • fixed channel remapping nodes not working in blender 2.8


Update 2.1.4 (25.08.2019)

  • Show warning popup when opening baking scene,
  • Hide braid deformer visibility in cycles,
  • added option in preferences to disable drawing grid mesh as 'WIRE',
  • fix braids generation, when only one curve is selected


Update 2.1.6 + 2.1.7 + 2.1.8(For Blender 2.81 16.10.2019)

  • support for blender 2.81
  • adjust particle hair length added (in 'interactive combing' panel)
  • more hair examples in hair baking blend scene
  • randomize rotation in interactive combing
  • flip UV in V (top-bottom) direction
  • new drawing mode - connected
  • fix hotkey - disabling drawing hair would erase ctrl+shift+H pie menu hotkey, and possibly other hotkeys too!

2.20 (for Blender 2.82 only 06.03.2020)

  • texture baking added padding support and new channel compositing nodes
  • mesh ribbons -  added vertex AO bake with bounces approximation
  • taper curve profile (hack)
  • added flatten scalp to UV option in baking scene
  • mesh ribbons - added UV Pick from target
  • replaced default hair material - it no longer needs special light hack. But anisotropic highlights are still faked. It uses new texture too

2.22 (for Blender 2.83 only 26.07.2020)

  • Added Hair Modeling Workspace Tool
  • non square UV baking support,
  • added Straighten strand tool,
  • added ability to define custom texture suffixes in addon preferences,
  • interactive combing now support length vertex group,
  • you can pick uv which will be assigned to drawn strand,
  • added finalize option (merge all selected hair into one, new output mesh)

2.23 (for Blendr 2.83 only);

  • fixed baking on solid background
  • fixed Z-up aligning error on curly hair generation,
  • possibly fixed auto-updater on MAC,
  • fixed uv drawing on curves with no materials,
  • fix error when using 'Curves from grid surface' with bezier curve output type
  • fix drawing particle hair regression.

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Hair Tool for Blender

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