INCLUDES FREE UPDATES FOR SWIFT 5 AND BEYOND! Click here for full details.
Jump start your Swift 4.2 learning: get the complete Hacking with Swift series as downloadable e-books. That's 39 projects and over 1300 pages of tutorials and example code, plus exclusive bonus content!
Your download includes PDF, ePub (for iBooks), .mobi (for Kindle) and HTML so you can read however you want – and they are all DRM-free. You also get the complete project source code for all apps, and a warm feeling knowing that you're supporting my work. And did I mention the bonus content?
All purchases go towards funding new tutorials, and I'm hugely grateful for your support.
Before you ask: yes, all projects are fully updated for iOS 12 and Swift 4.2.
Every project, yours forever
This pack contains 39 complete Swift projects that teach UIKit, SpriteKit, Core Animation, Core Graphics, Core Data, Core Image and more – it's the ultimate guide to learning Swift, and is guaranteed to help jumpstart your iOS career.
Includes exclusive content!
When you buy Hacking with Swift you get the complete book and lots more:
- Accelerate your Swift learning with my Quick Swift Tips wall chart: 20 rapid fire code snippets that demonstrate useful Swift techniques you can use immediately.
- Get the 90-page Hacking with Swift guide book, which includes revision notes, code review, and challenges at milestones throughout the book.
- Watch my Xcode Tips and Tricks video, where I walk you through my favorite Xcode commands and shortcuts live on-screen.
Made for iOS 12 and Swift 4.2
At the heart of this package is a 1300-page guide that teaches you everything you need to know to make killer iOS apps for iPhone and iPad. That includes 39 projects that are built using iOS 12 and Swift 4.2, plus my complete Swift Knowledge Base that answers common questions quickly – and, more importantly, with code.
Get updates now and in the future
The full Hacking with Swift series will be 40 chapters of the book, and as new chapters are released you'll get free updates for your purchase. I'll also work hard to update chapters as Swift continues to evolve, which means you'll be able to get up to speed with future Swift versions as they are released.
Support a good cause
All purchases help fund my work as I continue to bring quality-assured iOS development courses to the world. Thank you!
What readers say
- "Hacking with Swift is where I started learning, with no prior knowledge or experience with Swift. Each lesson introduces you to new concepts and aspects of Swift, and does so in a way that means you learn by doing – it's a great place to start!" – Daniel Robertson
- "Hacking with Swift is a fun way to get into Swift. Nice projects, useful coding techniques, comfortable pace. Give it a try!" – Michel Kahan
- "When I'm stuck on how to solve a problem Hacking with Swift is the first place I look - it's the best swift resource available." – Richard Lowe
- "Paul's teaching methodology of learning on a need-to-know basis worked best for me. If you are dedicated then Hacking with Swift is the best place for learning Swift." – Yasin Ahmed
- "Hacking with Swift is one of the best and easiest training courses. With the course you can start from complete zero, and starting make your own apps as you always dreamed." – Alexander Deplov
- "Really great tutorial! Learning by example and a hands-on approach is more natural and really beneficial." – Prince Tendai
What's in the book
You get 39 complete iOS coding projects fully explained, as well as my complete Swift Knowledge Base. Along with a comprehensive introduction to the Swift language, the 39 tutorials you get are:
- Storm Viewer: Get started coding in Swift by making an image viewer app and learning key concepts.
- Guess the Flag: Make a game using UIKit, and learn about integers, buttons, colors and actions.
- Social Media: Let users share to Facebook and Twitter by modifying project 1.
- Easy Browser: Embed Web Kit and learn about delegation, KVO, classes and UIToolbar.
- Word Scramble: Create an anagram game while learning about closures and booleans.
- Auto Layout: Get to grips with Auto Layout using practical examples and code.
- Whitehouse Petitions: Make an app to parse Whitehouse petitions using JSON and a tab bar.
- 7 Swifty Words: Build a word-guessing game and master strings once and for all.
- Grand Central Dispatch: Learn how to run complex tasks in the background with GCD.
- Names to Faces: Get started with UICollectionView and the photo library.
- Pachinko: Dive into SpriteKit to try your hand at fast 2D games.
- UserDefaults: Learn how to save user settings and data for later use.
- Instafilter: Make a photo manipulation program using Core Image filters and a UISlider.
- Whack-a-Penguin: Build a game using SKCropNode and a sprinkling of Grand Central Dispatch.
- Animation: Bring your interfaces to life with animation, and meet switch/case at the same time.
- Swifty Ninja: Learn to draw shapes in SpriteKit while making a fun and tense slicing game.
- Debugging: Everyone hits problems sooner or later, so learning to find and fix them is an important skill.
- Capital Cities: Teach users about geography while you learn about MKMapView and annotations.
- Fireworks Night: Learn about timers and color blends while making things go bang!
- Local Notifications: Send reminders, prompts and alerts even when your app isn't running.
- Detect-a-Beacon: Learn to find and range iBeacons using our first project for a physical device.
- Space Race: Dodge space debris while you learn about per-pixel collision detection.
- Swift Extensions: Try your hand at improving the built-in data types of Swift.
- Selfie Share: Make a multipeer photo sharing app in just 150 lines of code.
- Marble Maze: Respond to device tilting by steering a ball around a vortex maze.
- Core Graphics: Draw 2D shapes using Apple's high-speed drawing framework.
- Secret Swift: Save user data securely using the device keychain and Touch ID.
- Exploding Monkeys: Remake a classic DOS game and learn about destructible terrain and scene transitions.
- Instruments: Become a bug detective and track down lost memory, slow drawing and more.
- Multibrowser: Get started with UIStackView and see just how easy iPad multitasking is.
- SwiftSearcher: Add your app's content to iOS's Spotlight search and take advantage of the new Safari integration.
- What's that Whistle?: Build a crowd-sourced song recognition app using Apple's free platform as a service. CloudKit.
- Four in a Row: Let iOS take over the AI in your games using GameplayKit.
- Generating random numbers: Let GameplayKit help you generate random numbers in ways you soon won't be able to live without.
- Crashy Plane: Ever wanted to make a Flappy Bird clone? Now you can do it in under an hour thanks to SpriteKit.
- Psychic Tester: Are you psychic? Of course not. But what if we could use our coding skills to make a game to fool your friends into thinking otherwise?
- GitHub Commits: Get on board with Core Data and learn to read, write and query objects using Apple's object graph and persistence framework.
Unit testing with XCTest: Learn how to write unit tests and user interface tests using Xcode's built-in testing framework.
Download a free sample!
Any other questions?
You can email me at firstname.lastname@example.org or tweet me @twostraws, and I'll do my best to help.