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It's A Log! Game Art Prop Modeling, UV Mapping, and Texturing

This video series covers the basics of creating video game art props from concept the completion. We will cover blocking out the object in Autodesk Maya, laying out the UVs in Autodesk Maya. Then importing to 3D Coat for diffuse only painting relying on our concept art for style and guide. We will then cover the process of going to and from Adobe Photoshop through 3D Coat. Finally we will be setting up our presentation image in Marmoset Toolbag 2 and covering the process of that.


Includes:

- streaming access to video files (8 videos total)

- OBJ model files

- 3D Coat process files

- Texture files (PSD and TGA)

- 3D Coat brush preset files and interface layout

- Marmoset Toolbag 2 presentation files

- Final render image

- Log concept image

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It's A Log! Game Art Prop Modeling, UV Mapping, and Texturing

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05/18

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