Quickly prepare your meshes for the baking process in Substance.
This 3ds Max script will help you with:
- renaming the meshes in your 3ds max scene
- assign a quick ID material to the highpoly
- assign a material to your lowpoly mesh
- export the meshes and launch Substance Painter
with just a few clicks!
This script is currently provided as is. I plan to extend some features in the future but I have no ETA for that yet.