IMPORTANT: This is an outdated version and as of March 2018 is no longer updated or maintained this was an open BETA with limited functionality, you can find the current version here https://gum.co/fTRFN
This is a Live Link connection between Substance Painter and multiple DCC's. It works with 3DS Max, Maya, Blender and MODO so far but i'll keep adding other platforms.
I think this should be a default functionality of Substance Painter and that is why I'm giving it up for free, so everyone can have it. And if you want to support me to keep the development going I'll be able to get the licenses and hardware I need to develop the rest of the implementations
If you are a studio and need an specific implementation, don't hesitate to contact me, maybe I can help.
The current version works for:
-Substance Painter 2017+
-3DS Max 2017,2018 with Arnold, Redshift and Vray (Arnold version must have the Surface Shader to work)
-MODO 10 and 11 (Default PBR,UE4 Materials,Unity Materials)
-Blender 2.79 and 2.80 (Using Principled Shader)
-Maya and Maya LT 2017,2018 with Arnold, Redshift and Vray (Arnold version must have the Surface Shader to work)
-Windows and Mac OS X
The roadmap (not in any specific order and depending on access to licenses, sw and hw)
-Marmoset Toolbag integration
-Corona Integration (3DS Max)
-Octane Integration (all platforms)
-Renderman Integration (all platforms)
-Arnold (pre Surface shader)
-Blender (pre Principled shader)
-Unity integration (alternative to allegorithmic's implementation)
-UE4 integration (alternative to allegorithmic's implementation)
-Lumberyard integration (alternative to allegorithmic's implementation)
For the latest news follow me on twitter or join the Youtube channel
If you have more requests doubts or problems, don't hesitate to contact me via
Twitter @ymmanuel_who, @hedgehog_labs
I prefer discord since it is easier to chat...
Thanks for your support guys!!!