The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
In this part we shall bake out the textures and build shaders in Redshift, Octane and Mantra. We'll also build a shader using Substance Painter.
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