In this course you will learn how to create a fully rigged and ready for rendering character in Blender3D from a simple cube.
This course includes the full workflow (over 12 hours of video) and all the source files and blend files for each chapter.
- Base mesh creation
- Dynamic topology sculpting
- UVmaps creation
- Sculpt pass
- Textures baking
- Textures painting
- Fur creation and shading
- Rigging (advanced rig creation)
- Bones custom shapes
- Corrective shape keys and drivers
Check out the teaser made with this character :)
"The kind of tutorial we all are waiting for [...] This tutorial is a must have for every Blenderello."
Karel Van Tornhaut