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        Programación de Juegos para Android con LibGDX

        Programación de Juegos para Android con LibGDX

        En este Curso de Programación de Juegos para Android con LibGDX, donde haremos un clon del Geometry Dash, veremos a través de 42 videotutoriales cómo crear el código para desarrollar un juego a lo largo del siguiente temario:

        01 Introducción

        02 Instalación de Android Studio para LibGDX

        03 Como instalar LibGDX

        04 Como ejecutar LibGDX en el telefono

        05 ApplicationAdapter

        06 Texture y SpriteBatch

        07 Insertar imágenes con SpriteBatch

        08 Tamaño y posición de imágenes

        09 Regiones

        10 Detectar Entrada

        11 Eventos de entrada InputAdapter

        12 Eventos de entrada InputProcessors

        13 Scene 2D

        14 Multiples Pantallas

        15 Crear el Stage

        16 Actores

        17 Draw Actor

        18 Act Actor

        19 Detectar Colisiones

        20 Box 2D

        21 Box 2D DebugRenderer

        22 Body y BodyDef

        23 Fixture y FixtureDef

        24 Como dimensionar Bien la Pantalla

        25 Como crear el suelo

        26 Fixtures Personalizados

        27 Saltos

        28 Como controlar colisiones

        29 Salto Continuo

        30 Programar Velocidad

        31 Box 2D y Scene 2D parte 1

        32 Box 2D y Scene 2D parte 2

        33 Box 2D y Scene 2D parte 3

        34 Box 2D y Scene 2D parte 4

        35 Box 2D y Scene 2D parte 5

        36 Como crear escalones

        37 Como añadir el escenario

        38 Como poner Musica y Sonidos

        39 Pantalla Game Over

        40 Menu del Juego

        41 Pantalla de Carga

        42 Crear APK del juego

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