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      Josh Sobel Rigging Helpers

      Note: This collection contains tools at various levels of stability and annotation, created over the past 5 years without the goal of public distribution. I think you'll get a lot of use from them, but there is always the possibility that some of them may not work in all versions of Maya, or for every situation.

      Walkthrough Video:
      https://vimeo.com/229076384

      ​25+ Tools to Speed Up Your
      Rigging Workflows!

      Connect Attributes:

      Simple UI to quickly connect attributes together, either individually or in batch. Think of it as a re-imagined connection editor.​

      Driver Multiplier:
      An alternative to Set Driven Key. Drive attributes in real-time by a multiplier of another attribute. Creates separate multipliers for positive and negative values.

      ​Pose Reader:
      Creates a quad-directional pose reader for rotational-based corrective shapes.

      Extract Blend Deltas:
      Quickly extracts the delta between a posed shape and a sculpted corrective shape. * Does not take skin clusters into consideration.

      Connect Combos:
      Tells a corrective shape attribute to activate as the result of two other shape attributes multiplied by each other.​

      Duplicate Shape:
      Replace the shape node of a control with the shape node of another control.​

      Hierarchy Helpers:
      Quickly create controls, locators and groups above selected joints/objects while maintaining existing hierarchies.​

      Parent Cluster Inverse Matrices:
      Fancy way of saying "trick clusters to follow in local space."​

      Quick Follicle Creation:
      Create a single follicle based on a nearby object's location.

      And many more...

      About "Fair Pricing":
      I price my products so that college students can afford them, but this obviously means taking a hit on profits. If you can afford it and feel that my rigs are worth more than the baseline price, extra "tips" are greatly appreciated. :)

      Terms of Use:
      You may use these tools for anything you like, commercial or non-commercial, so long as you do not redistribute them. By downloading you understand that some of these tools may not function as advertised in various situations, and in certain versions of Maya.

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