Duration: around 35 minutes.
This tutorial will show you how quickly you can create ornate Roman statue facades (friezes) for use in a game engine like Unity or Unreal. I'll show you the quick process so you can create decals and texture sheets full of these awesome patterns. You'll render out a mask, normal map, and height map from ZBrush, bring them into Substance Painter to use as a brush, then output the textures from Painter and bring them into Designer for a quick finished example. The result looks awesome with parallax and normal mapping!
There's no modeling or sculpting involved. If you can drag and drop files and click the mouse button, you can make these.
Included in the tutorial is a normal MatCap material for Zbrush normal map output, a simple flat plane FBX file for painting in Substance Painter, and a set of 3 statue alpha texture sets for use as brushes in Substance Painter.
Want a bunch of brushes to get you started faster? Check out my Roman Statue Brushes at https://gumroad.com/l/piQE
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