** If you are working in VFX and need to convert your textures for an ACES environment, this is not the LUT for you. There are other options out there for that workflow, this is for realtime uses with the working space, RRT, and ODT happening during tonemapping. **
LUTs for Substance Painter(v2.5 and newer) with the ACES RRT/ODT to better match other renderers, one with the standard RRT and one specifically for UE4 with its modification of ACES. This has NO impact on your materials, this is strictly a viewport feature.
v2 includes a pre-transformation fix and a more accurate LUT for Epic's version of ACES in Unreal Engine 4. Thanks Thomas Mansencal, Nick Shaw, and Jose Linares on ACESCentral.
See some comparison GIFs here: artstation.com/artwork/mrqd8
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