** This is not for converting textures to/from ACEScg, there are other options out there for that workflow. This is for realtime uses where the ACEScg transform, RRT, and ODT happen in a tonemapping pass. **
LUTs for Substance Painter(v2.5 and newer) with the ACES RRT/ODT to better match other renderers, one with the standard RRT and one specifically for UE4 with its modification of ACES. This has NO impact on your materials, this is strictly a viewport feature.
v2 includes a pre-transformation fix and a more accurate LUT for Epic's version of ACES in Unreal Engine 4. Thanks Thomas Mansencal, Nick Shaw, and Jose Linares on ACESCentral.
See some comparison GIFs here: artstation.com/artwork/mrqd8
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