This course is for you if:
- You want to become a kickass 3D artist with an amazing portfolio
- You see amazing 3D illustrations and you feel stuck with your level
- You feel that your illustrations aren't as good as they should be
- You want to learn how to light, compose, render and retouch your images in a professional and artistic way
- You want to learn how to achieve photorealism with Cinema 4D
- You want to improve the quality of your renderings with retouching tips and tricks
- You want to see all my process to create illustrations from early stages on ZBrush to final retouching on Photoshop
Imagine a world where you can create amazing 3D artworks
Wouldn't it be cool? Feeling confident enough to create what you have in your mind? To have a better understanding of how photorealism can be achieved with your favourite 3D tool?
That was my goal when I started. For years, I read and watched any available tutorials and ressources to get better.
Now, I'm doing my best to make your life easier by creating the best tutorial on the market for anyone - beginners and advanced users - who want to learn the workflow ZBrush/C4D/Photoshop, and be free to create high-end 3D illustrations for personal and professional perspectives.
With this course,
You will learn how to use a modeling tool like ZBrush, how to compose, light and render your scene for Cinema 4D, and how to improve your renderings to a professional standard with Photoshop.
I'll share with you some of my finest tips and tricks that I've never shared to anyone before.
You will have in your hand the result of 10 years of professional experience in the 3D field.
But don't forget that softwares are a tool, knowledge is the key.
And that's why this tutorial is so unique
You will not only see all the process to make great images, but I will also teach you the knowledge you need to understand to know how 3D works and what photorealism means in 3D.
At the end of this course, you'll be confident enough to create great photorealistic illustrations with ZBrush, Cinema 4D and Photoshop, and make the next masterpieces acclaimed by the 3D community.
Your only limit will be your imagination!
Besides the full tutorial, you will also have access to additional content:
- the ZBrush files of the ladybug
- a PSD with separated layers for each illustration
- the C4D scenes, with materials, lights and parameters set
See now in detail below what you will learn with this tutorial
> What will you learn with this tutorial?
1/ You will learn how to make photorealistic illustrations from start to finish: I'll explain to you in detail all the process for those two illustrations, including modeling, materials, lighting, and post-production ninja technics
2/ You will learn how to create from scratch an insect with ZBrush (sculpting, UVs, Dynamesh, ZRemesher, Polypainting, export to C4D)
3/ You'll see how you can take advantage of ZBrush/Cinema 4D workflow for your illustrations
4/ You will learn the steps required to make photorealistic renderings with Cinema 4D. Before starting into the projects, we will talk about 3D renderings, theory, examples, and what you need to know to start on the right foot. Softwares are tools, but knowledge is the key
5/ You will learn how to improve incredibly your raw render with the use of Photoshop
6/ And because knowing softwares is good, but you also need some basic knowledge about modeling, lighting, materials, to replicate great photorealistic renderings, I'll teach you all I know about photorealism and lights at the beginning of the course
Important: I'm using for this tutorial Vray4C4D as my third-part rendering engine, as I'm used to it, but the lighting process is very simple and can be applied to any other rendering engine
> What is this tutorial for?
Nowadays, making a photorealistic picture is still a challenge. Even if current 3D softwares and third-part render engines are getting better every year, any 3D artist has to face a variety of problems (like modelisation, materials, lights, post-production technics) to achieve a photorealistic image.
Any artist should know some fundamentals to understand how to light each object regarding its shape or its material.
And because I come from the world of photomanipulation, I can give you some great tips to enhance and make your illustrations even better and more realistic.
> But who are you?
I'm Nicolas Delille, french 3D artist and art director (9 years for 3D, 13 years for art direction). Time goes on pretty fast...
You can find my portfolio here: modern-age-studio.com
I started my creative career in advertising, where I had a ton of photo-manipulations to make every day. That helped me definitely to enhance my Photoshop skills :) I had also the opportunity to work with pro retouchers, and that was helpful for the rest of my career!
I started 3D as a hobby first, because I couldn't find some images I was looking for, and I found it easier to create them in 3D. That was the start of a great journey, which lead me to work as a freelancer and launching my studio : www.modern-age-studio.com
I won many prices, had the chance to work for great brands, with great artists, and I'm still here to create new kickass projects anytime, anywhere :) I gave over the years several masterclasses for 3D Artist magazine, as well as Cinema 4D reviews.
I also like to share with fellow 3D artists. I launched last year Better Digital Artist (https://better-digital-artist.com), which showcases the best 3D artists in any disciplines. I had the chance to interview 15 great artists like Cornelius Dämmrich, Raphael Rau, Ian Spriggs, and to learn from them too.
My advice is: don't miss any opportunity to learn from others!
> What is The Ladybug Journey project?
This project started as a game. I wanted to try to make a ladybug and challenge myself to make something beautiful.
When I released The Ladybug Journey few years back, I had no idea how it would help me in my career for the following years.
After the publication of the first image, I won my first prize as Best Illustration of the Week, then of the Month, with 3D Artist Magazine, and I got published quickly in their international magazine.
The second image took me a bit further, as Maxon (Cinema 4D editor) asked me to use it as their worldwide front illustration for the promotion of their new release of Cinema 4D R17. This illustration is still on their website (bottom page): https://www.maxon.net/en/products/bodypaint-3d/
Then my two images won prizes in a lot of online publications and magazines, and helped me to get recognition in the 3D community, and also to earn new clients
> Why should I buy this tutorial?
If you want to learn in a single tutorial what I've learned in 10 years, it doesn't sound like a bad idea to me ;)
> How much for this tutorial?
Currently, because it's in pre-order, the tutorial is half-price (50%), available at 49€.
After the release date, it will goes up to 99€, its regular price. Don't wake up too late!
> Any additional content?
Of course! You will have access to all the videos, as expected. You will end up with the final files of each illustration in high-res with the Photoshop layers (PSD), and I'll give you too the high resolution mesh of the ladybug in several steps in ZBrush format. You will have also access to the C4D scenes, with the lights and materials.
I'll also add a free course about another fundamental topic, but for now that's a secret ;)
> Sounds exciting Nicolas! What am I waiting to pre-order?
I don't know. You tell me! ;)
Softwares: Cinema 4D, ZBrush, Photoshop
Nicolas Delille website: https://modern-age-studio.com/
Better Digital Artist: https://better-digital-artist.com/
Thanks and enjoy this tutorial :)